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Submitted by marcbe on Tue, 06/09/2009 - 18:23.
10/11/2009 - 08:00 10/14/2009 - 08:00 event url: SMC 2009 Organizing Team 2009 IEEE International Conference on Systems, Man, and Cybernetics Call for Papers, Special Sessions, and Tutorial Sessions Theme: Intelligent Human-Machine Systems for Quality of Life Prospective authors are invited to submit their full paper(s) electronically through the conference website. Each paper should be concise, but contain sufficient detail and references to allow critical review. Each paper will be judged by at least two referees. Accepted papers will appear in the conference proceedings only if one of the authors is registered for the conference and is presenting the work. The goal of Special Sessions (SS) is to provide a focused discussion of new or innovative topics. SS organizer(s) must collect at least five papers. An individual can download an SMC2009 SS proposal form from SMC2009 official site, and send a full-filled form to the SS Chair. SS papers will be reviewed with the same criteria as Regular Session papers. Please check website for submission process and other details. Important Dates Feb 28, 2009: PDF version of full Call for Papers available from : http://www.smc2009.org/CFP.pdf ; http://smc2009.org/CFTW.html ;
Submitted by marcbe on Tue, 06/09/2009 - 18:18.
11/23/2009 - 08:00 11/25/2009 - 08:00 CALL FOR PARTICIPATION 4th Annual IEEE Tabletops and interactive Surfaces (TIS) Conference The IEEE Tabletops and interactive Surfaces (TIS) Conference is a premier Based on the overwhelming success of the previous Tabletop/TIS workshops, TIS 2009 will bring together top researchers and practitioners who are Call for Participation Details The use of interactive surfaces is an exciting and emerging research area. CONFERENCE COMMITTEE Conference Co-Chairs Conference Program Committee Co-Chairs SUBMISSIONS Interactive Posters: Interactive Posters provide an interactive forum for IMPORTANT DATES Paper / Note (Abstract) Submissions: June 12, 2009 Interactive Poster Submissions: September 18, 2009 TIS 2009 Conference: November 23-25, 2009
Submitted by marcbe on Tue, 06/09/2009 - 18:13.
11/07/2009 - 08:00 11/09/2009 - 08:00 event url: EGVE - the 15th Eurographics Symposium on Virtual Environments December 7-9, 2009 see http://www.lumieres.lyon.fr/lumieres/sections/en In 2009, the 15th Eurographics Symposium on Virtual Environments, the 19th International Conference on Artificial Reality and Telexistence, and the 6th EuroVR (INTUITION) Conference are merged together into the JVRC09 - Joint Virtual Reality Conference of EGVE - ICAT – EuroVR. JVRC09 will provide an opportunity for virtual reality researchers, engineers and users to interact, share new results and new applications, show live demonstrations of their work, and discuss emerging directions for the field. JVRC09 will include an open call for papers, short papers, posters, demos, lab. presentations, as well as industrial presentations and exhibitions from industrial partners and research projects in the wider area of Virtual Reality, Mixed Reality and 3D User Interfaces. The conference is organized by INRIA, France. About EGVE EGVE is the Eurographics international symposium for the exchange of experience and knowledge among researchers and developers concerned with using and improving virtual environments. It started in 1993 as a workshop, and the symposium has most recently been held in Zurich 2003, Grenoble 2004, Aalborg 2005, Lisbon 2006, Weimar 2007 and Eindhoven 2008. About ICAT ICAT is the oldest international conference on Virtual Reality and Telexistence. ICAT 2009 follows on from the successful ICAT conferences held in Tokyo 2003, Coex 2004, Christchurch 2005, Hangzhou 2006, Esbjerg 2007 and Yokohama 2008. About EuroVR EuroVR is the continuation of the INTUITION Network of Excellence on Virtual Reality and Virtual Environments for Future Workspaces. INTUITION featured 58 partners from 15 countries across Europe, representing the key player in the field at technology, system, academia, research and industry level. EuroVR 2009 follows on from the five successful INTUTION conferences held in Athens 2004, Paris 2005, Stuttgart 2006, Athens 2007 and Turino 2008.
Submitted by marcbe on Tue, 06/09/2009 - 18:04.
11/18/2009 - 08:00 11/20/2009 - 08:00 event url: -- VRST 2009 -- Kyoto, Japan The ACM Symposium on Virtual Reality Software and Technology (VRST) is an == Important Dates (Extended) == Abstracts due (*): June 17, 2009 (Papers & Short Papers) (*) Abstracts (free format and length) need to be submitted through the == Call for Papers == ACM VRST 2009 seeks original, unpublished papers documenting original Authors are required to submit fully formatted papers, with graphs, Submissions may be optionally accompanied by additional materials such For more information on the online submission process visit == Keynote Address == Shigeo Morishima (Waseda University) == Conference Location == VRST 2009 will be held in Kyoto, Japan. Kyoto is a world-renowned city == Organization == General Co-Chairs: Program Co-Chairs: Publicity Co-Chairs: Poster & Demo Chair: Local Arrangement Chair: *** For general information about the conference please contact: vrst2009_inquiry@ime.cmc.osaka-u.ac.jp
Submitted by marcbe on Thu, 05/21/2009 - 20:36.
11/30/2009 - 08:00 12/03/2009 - 08:00 event url: 2009 Conference November 30 - December 3, 2009
Submitted by marcbe on Thu, 05/21/2009 - 20:32.
08/03/2009 - 08:00 08/07/2009 - 08:00 event url: SIGGRAPH 2009 Registration
Submitted by marcbe on Wed, 02/04/2009 - 11:19.
03/23/2009 - 08:00 03/27/2009 - 08:00 event url: Location: Moscone Convention Center, San Francisco, USA The Game Developers Conference (GDC) is the world’s largest professionals-only game industry event. Presented every spring in San Francisco, it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, mobile, and online games. The GDC attracts over 18,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the Think Services Game Group, a division of United Business Media, LLC.
Submitted by Rasmaestro on Tue, 12/23/2008 - 04:41.
04/22/2009 - 00:30 04/24/2009 - 17:30 Recognized internationally as one of the main events in this sector, the Laval Virtual trade fair brings together people from over 40 countries around the world. You’ll get international contacts which will enable you to develop your sales and to help you access markets abroad.
Submitted by marcbe on Wed, 12/17/2008 - 10:05.
03/14/2009 - 08:00 event url: -------------------------------------------- IEEE Virtual Reality 2009 Workshop March 14th, 2009 Improving 3D User Interaction (3DUIs) is actively researched, yet desirable interaction levels have not been achieved. A part of this can be attributed to existing interface inflexibility with behaviors invariant of the factors of the individual user, their preferences or their tasks, which affect performance. Some example factors, which play a larger role in 3DUIs as compared to 2DUIs, are user arm length, user height, handedness, eye dominance, color differentiation, technique preferences, task approaches, computer and game experience, accessibility issues, cybersickness, susceptibility to fatigue, spatial aptitudes and other cognitive factors to name a few. As the physical, mental and experiential factors of users that influence 3DUIs are diverse, 3DUIs designed to be optimal for all users result in interaction optimal for no single user. Adaptation and personalization are envisioned to play an important role in the next generation of user interfaces. To achieve adaptation and personalization, existing approaches in several research communities are of significant interest. Intelligent interfaces that take advantage of context and assist in user tasks have been actively researched. Multimodal approaches incorporate multiple input modalities for user interaction. Incorporating influential factors or allowing users to tailor the interface based on their preferences improves their performance on tasks. Addressing accessibility issues remove interface obstacles for disadvantaged users. Systematic incorporation of these approaches will clearly improve 3DUIs in terms of performance, subjectivity and access. Within the domain of this workshop, the following topics in 3D user interfaces include, but are not limited to: * Application areas for adaptive and personalized interaction Important Dates and Submission Participants are asked to submit a 6-page full paper or a 1-page position paper (following IEEE formatting) regarding the workshop topic. Submissions should be original work and not under review elsewhere, work-in-progress and idea papers are also welcome. Selected papers are reviewed and published with ISBN number. Submissions should be e-mailed before the deadline to: ap-3dui@edm.uhasselt.be Organizers Program Committee
Submitted by marcbe on Wed, 12/17/2008 - 10:01.
03/14/2009 - 08:00 event url: -------------------------------------------- IEEE Virtual Reality 2009 Workshop March 14th, 2009 Virtual environments (VEs) provide humans with synthetic worlds in which they can interact with their virtual surrounding. However, while interacting in a VE system, humans are still located in the physical setup: they move through a laboratory space or may touch real-world objects. This duality of being in the real world while receiving visual, haptic, or aural information from the virtual world places users in a unique situation, forcing them to integrate (or separate) stimuli from potentially different sources simultaneously. The fact that a person's perception of a virtual reality environment can vary enormously from the perception of real world environments opens up a broad field of potential applications that take advantage of perceptual illusions. Such illusions arise from misinterpretation by the brain of sensory information: * Visual illusions exploit the fact that vision usually dominates proprioceptive and vestibular senses. Based on this, redirected walking can force users to be guided on physical paths, which may vary from the paths on which they perceive they are walking in the virtual world. Papers should address one or more of the following topics, although authors should not feel limited by them. Unlisted but related topics are also welcome. * Visual, auditory and haptic perception thresholds The IEEE VR 2009 Workshop on Perceptual Illusions in Virtual Environments is the first international workshop focused on the topic of perceptual illusions in VEs and will be held to foster discussions among participants and to provide an intensive exchange between industrial and academic researchers working on various perception research problems. The workshop will last for a half-day. Important Dates and Submission The workshop solicits research and position papers. Research papers (up to 6 pages, but typically 4-6 pages) should describe research results, positions papers (up to 2 pages, typically 1-2 pages) should contain preliminary results of research or design work within the scope of perceptual illusions. Accepted papers will be published in the workshop proceedings with ISBN number. Organizers Program Committee |
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