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Submitted by Bennadji on Wed, 10/01/2008 - 09:44.
05/11/2009 - 00:00 05/12/2009 - 20:00 event url: Call for Papers Digitizing Architecture: Formalization & Content The Fourth International Conference of The Arab Society for Computer Aided Architectural Design (ASCAAD 2009) Organized by Department of Civil Engineering and Architecture College of Engineering University of Bahrain Manama, Kingdom of Bahrain 11-12 May 2009 Theme CAAD is constantly provoking and raising many potentials, challenges and arguments in academia, practice, and even in the theory of architecture itself. This process starts with the pedagogy of designing and the ongoing questions such as how much of CAAD should be incorporated in teaching, and ends with digital design technologies and the new emerging questions such as how biologically inspired computational processes alter the form of our architecture and the typical design process. Architecture originates from peoples’ needs and beliefs. The new forms of digital architecture generate debates in terms of various important issues, ranging from emotional and social factors to sustainability and global warming. The focus area of the conference can be shaped, as follows: considering all these potentials, challenges, and arguments, which we have to benefit from and cope with, are there truly legitimate concerns about the future of our architecture and its content in particular from human and environmental dimensions? Can we develop our own ways of benefiting from the new technology that cater for our environment and culture? Can we still see the form of architecture in the traditional way or should we change our perspectives? In other words the conference concentrates on bridging between the new digital forms and the traditional human content. Conference Areas The conference calls for submissions of papers on the following areas including but not limited to the following:
Important Dates First Call for papers Thursday 25 September 2008 Reminder of call for papers before deadline submission Wednesday 15 October 2008 Deadline for abstracts submission Thursday 20 November 2008 Notification of abstract acceptance Monday 15 December 2008 Full paper submission Friday 30 January 2009 Notification of full paper acceptance Sunday 15 March 2009 Dates of the Conference Monday-Tuesday 11-12 May 2009 Submission and Languages Two types of papers could be submitted. Long papers that describe well-developed or completed research should be about 16 pages including the images (about 7000 words). Short papers that describe research in progress should be about 7 pages including the images (about 3000 words). All papers (long and short) will undergo international blind reviews and should not contain any information that may identify the author(s) and their institution(s). Abstract submission must be in English with no more than 700 words. Full paper submission could be either in English or Arabic (no translation provided). Submissions should be sent in Word Document Format, using the ASCAAD paper formatting guidelines or template. Organizing Committee Dr. Wael Abdelhameed wael.abdelhameed@gmail.com Dr. Hashim Al-Madani madanihshm@eng.uob.bh Prof. Dr. Sina Berkoz sberkoz@eng.uob.bh Dr. Mohamed Al-Koheji alkoheji2000@yahoo.co.uk Dr. Ali Abdul-Raof alialraouf@yahoo.com Dr. Mohsen Al-Alawi malalawi@eng.uob.bh Dr. Ranjith Dayaratne ranjithd1@hotmail.com Department of Civil Engineering and Architecture, College of Engineering, University of Bahrain Scientific Committee Committee co-chairs: Dr Wael Abdelhameed Dr Neveen Hamza Dr Amar Bennadji Assistant Professor College of Engineering University of Bahrain wael.abdelhameed@gmail.com Lecturer School of Architecture, Planning and Landscape Newcastle University, UK n.hamza@newcastle.ac.uk Lecturer School of Architecture and Built Environment, The Robert Gordon University, UK a.bennadji@rgu.ac.uk Please visit the conference website http://www.ascaad.org/conference/2009/ for more information
Submitted by marcbe on Fri, 09/26/2008 - 14:12.
03/14/2009 - 08:00 03/15/2009 - 08:00 event url: > IEEE Symposium on 3D User Interfaces 2009
Submitted by marcbe on Fri, 09/26/2008 - 14:07.
01/31/2009 - 15:00 event url: > Call for Papers Special Issue of Presence: Teleoperators and Virtual
Submitted by liarokapis on Sun, 09/21/2008 - 09:55.
03/23/2009 - 10:50 03/24/2009 - 10:50 event url: Venue: Coventry University Event theme: "Environment, Cultural Heritage, Health, Smart buildings, V-commerce and Education" VS-GAMES 2009, Coventry, UK, March 2009 Context The emergence of serious or non-leisure uses of games technologies and virtual worlds applications has been swift and dramatic over the last five years. As a result, there has been little time to develop the theoretical and academic rigour in the emerging field. This problem has been exacerbated by the largely technological drive of the technologies, with often little time to consider more user-centred approaches to design and use of serious applications of games and virtual world technologies. Another factor affecting the field has been the general aspects of convergence between new technologies, for example augmented reality, mobile technologies, GPS technologies, sensor technologies and social software. Together this has presented potential for developing new technologies based upon immersive and interactive interfaces and has in parallel produced many unanswered questions in terms of the usage of the formats. As a result there is a clear need to consider new frameworks, theories, methods and design strategies for making serious applications of games and virtual world technologies more effective and useful as part of education, health and training. Scope The first International Conference in Games and Virtual Worlds for Serious Applications 2009(technical co-sponsorship with the IEEE Computer Society pending) aims to meet the significant challenges of the cross-disciplinary community that work around these serious application areas by bringing the community together to share case studies of practice, to present new frameworks, methodologies and theories and to begin the process of developing shared cross-disciplinary outputs. In order to achieve this main aim the conference will pioneer new methods for bringing together and supporting communities of practice emerging in themed areas beyond the duration of the conference. Using the conference as an ignition to support a wider aspiration to form and sustain a community of practice around the field. To achieve this, the team at the SGI will use innovative software called Intronetworks, which allows conference participants to create their own profile allowing them to identify like-minded and complementary skilled colleagues. The term 'Serious Games' covers a broad range of applications from flash-based animations to totally immersive and code driven 3D environments where users interface with large volumes of data through sophisticated and interactive digital interfaces. This shift towards immersive world applications being used to support education, health and training activities mark the beginning of new challenges that offer real scope for collaborative and multi-disciplinary research solutions, and real opportunities for innovative development. We invite researchers, developers, practitioners and decision-makers working with or applying serious games in their communities to present papers in the following two main streams of the conference: games and virtual world applications for serious applications. The conference will explore games and virtual worlds in relation to: Applications (e.g. case studies, exemplars, practice examples) Aims The conference aims to ask: In what ways are games and virtual world applications effective tools? Topics of Interest We are seeking contributions that advance the state of the art in the technologies available to support sustainability of serious games. The following topics in the areas of environment, cultural heritage, health, smart buildings, v-commerce and education are particularly encouraged: - Game design Program Chairs Sara de Freitas (Serious Games Institute) Kurt Squire (University of Wisconsin-Madison) Edward Castronova (Indiana University) Publication Chairs Genaro Rebolledo-Mendez (Serious Games Institute) Fotis Liarokapis (Coventry University) Publicity and Public Relations Chair Tim Blanchard (Communications Management) Local Arrangements Chair Kate Pallister (Coventry University) Finance Chair Jacqueline Cawston (Coventry University Enterprises) For any enquiries, please forward to the Program Committee email address, at: Paper Submission The participants of the conference will be invited to submit papers into the Proceedings using the EasyChair system. Authors should register to the Easy Chair system before submitting their papers (include reference to easy chair). Authors must follow IEEE standards to format the papers accordingly (http://www.ieee.org/portal/pages/pubs/confstandards/pdfs.html). With the camera ready paper submission for publication, you agree to pay registration fee (or reduced registration fee if your registration form is received on or before the early registration date) and published papers must be presented by at least one of the authors. All accepted paper will appear in the IEEE digital library. In addition the best papers will be selected for a planned special issue of the ‘British Journal of Educational Technology’. CONFERENCE ORGANISOR Contact: VS-GAMES Organizer:
Important Dates Paper submission for full papers 1st November 2008 Paper submission for short papers and posters 15th November 2008 Notification for refereeing feedback 1st December 2008 Camera-ready full papers and tutorials to printer 20th January 2008 Early registration January 2009
Submitted by marcbe on Tue, 07/22/2008 - 10:38.
08/25/2008 - 08:00 08/27/2008 - 08:00 SANTA CLARA, Calif., July 22, 2008 /PRNewswire-FirstCall via COMTEX/ -- NVDA -- NVIDIA today announced the key sponsors for NVISION(R) 08, the premier event for visual computing professionals and enthusiasts. Leading the list of sponsors and key contributors for the conference are Christie Digital Systems, EVGA, HP, Microsoft, and PNY Technologies. NVISION 08 will be held August 25-27, 2008 in San Jose, California, in the heart of Silicon Valley, and will serve as a gathering point to share, learn, and create for this important industry which is redefining all aspects of computing. "Visual computing is top-of-mind for many HP customers," said Jim Zafarana, vice president, marketing, Workstations Global Business Unit, HP. "Our customers are breaking new ground in video game development, online content creation, animation and production for television and movies and more. HP is delighted to join NVIDIA to bring the NVISION audience the best in visual computing." "NVIDIA products continue to improve the overall visual experience of Windows Vista and enable applications to take advantage of the visual capabilities Windows Vista brings to computing professionals and enthusiasts alike," said Mike Ybarra, senior director of product management at Microsoft Corporation. "We are excited to be involved in this event and look forward to continuing to work with NVIDIA to deliver enhanced visual/graphic experiences on Windows." Other NVISION 08 sponsors include Adobe, Antec, ASUS, Autodesk, Cooley Godward Kronish LLP, CyberPower, Dassault Systemes, Digital Storm, ECS, GIGABYTE, iGames, Jetway, Maingear, Mitsubishi Digital Electronics America, Morgan Stanley, MSI, Namics Technologies, Newegg.com, OCZ Technology Group, Palit Multimedia, Patriot Memory, Phoenix Precision Technology, Qimonda, RR Donnelley, Softimage, STATS ChipPac, Superworld Electronics, TAGAN, Taiwan Semiconductor Manufacturing Company Ltd., Thermaltake, TigerDirect.com/CompUSA, ViewSonic, ZOTAC. [...]
Submitted by marcbe on Thu, 07/03/2008 - 10:15.
12/01/2008 - 08:00 12/03/2008 - 08:00 event url: Visualization and Simulation on Immersive Display Devices A Special Track of the 4th International Symposium on Visual Computing (ISVC08) www.isvc.net December 1 - 3, 2008 Las Vegas, NV Call for Papers: DEADLINE July 21, 2008 Scope: The focus of this track is on visualization and simulation efforts with the aid of immersive display devices and interfaces. We believe that immersive technologies can be integral, sometimes irreplaceable, components of the scientific process and ask session presenters to specifically address their findings that concur or differ from this position. Topics: The topics of interest include but are not limited to the following areas: * Non-standard displays Paper Submission Procedure: Papers submitted to ISVC 2008 Special Tracks must not have been previously published and must not be currently under consideration for publication elsewhere. Manuscripts should be submitted in camera-ready format and should not exceed 12 pages, including figures and tables (see http://www.isvc.net for details). All papers accepted will appear in the symposium proceedings which will be published by Springer-Verlag in the Lecture Notes in Computer Science (LNCS) series. Important Dates: Paper submissions July 21, 2008 Notification of acceptance September 1, 2008 Final camera ready paper September 15, 2008 Advance Registration September 15, 2008 ISVC08 Symposium December 1-3, 2008 Organizers: Daniel Coming, Desert Research Institute, USA, Daniel.Coming@dri.edu Committee: Andy Forsberg, Brown University, USA
Submitted by marcbe on Thu, 07/03/2008 - 10:12.
12/01/2008 - 08:00 12/03/2008 - 08:00 event url: ISVC08 4th International Symposium on Visual Computing The purpose of the International Symposium on Visual Computing (ISVC) is to provide a common forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research findings, ideas, developments and applications in the broader area of visual computing. ISCV seeks papers describing contributions to the state of the art and state of the practice in the broad field of visual computing. In particular, ISVC is structured around four central areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. In particular, we are interested in papers that combine technologies from two or more of these areas. This is the third in the series of symposia following three successful meetings in 2005, 2006 and 2007. ISVC08 will consist of invited and contributed presentations dealing with all aspects of visual computing. In addition to the main symposium, the symposium will include several keynote presentations, special tracks, and a poster session. Two "best paper awards", each worth of $500, are sponsored by Siemens and Mitsubishi Electric Research Labs (MERL). In addition, Informatics Circle of Research Excellence (iCORE) offers a $500 award for the best paper in the special track on Analysis and Visualization of Biomedical Visual Data. The symposium's proceedings will be published by Springer-Verlag in the Lecture Notes in Computer Science (LNCS) series.
Submitted by marcbe on Sat, 06/28/2008 - 10:11.
08/11/2008 - 08:00 08/15/2008 - 08:00 event url: About SIGGRAPH 2008 Now in its 35th year, the SIGGRAPH conference is the premier international event on computer graphics and interactive techniques. SIGGRAPH 2008 is expected to draw an estimated 30,000 professionals from six continents to Los Angeles, California. Who The SIGGRAPH conference attracts the most respected technical and creative minds, focusing on: research, science, art, animation, gaming, interactivity, education, and the web from around the globe. SIGGRAPH 2008 is sponsored by The Association for Computing Machinery (ACM), an educational and scientific society uniting the world's computing educators, researchers, and professionals to inspire dialogue, share resources and address the field's challenges. What The SIGGRAPH conference and exhibition is a five-day, fluid, interdisciplinary educational experience including a three-day exhibition that attracts hundreds of exhibitors from around the world. SIGGRAPH is widely recognized as the most prestigious forum for the publication of computer graphics research. In addition to SIGGRAPH's leading-edge technical program, the conference's installations provide close-up views of the latest in digital art, emerging technologies, and hands-on opportunities for creative collaboration. Additionally, the conference is home to the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. Since 1999, the festival also has been an official qualifying event for the Academy of Motion Picture Arts and Sciences "Best Animated Short Film" award. Where Los Angeles Convention Center, Los Angeles, California, USA When Conference: 11-15 August (Monday through Friday)
Submitted by marcbe on Wed, 06/18/2008 - 10:36.
08/13/2008 - 08:00 Hello everyone. As you may recall Doug Bowman ran a Siggraph BOF a few years ago on 3D user interfaces that was very successful (I believe we had about 50 people This year, I am going to run a similar BOF at SIGGRAPH on 3D Spatial Interfaces in Video Games. As I am sure you are all aware, 3D UIs are becoming more and more prominent in video games (Wii, EyeToy, etc...). This represents a great opportunity for 3DUI and AR/VR The BOF will take place on Wednesday, August 13th from 9am to 10:30am in room 307 in the Los Angeles convention center. A significant portion of the BOF will be devoted to brief (5-minute) informal presentations on current 3DUI-related research projects, applications, and/or products related to 3DUI in games. IMPORTANT: If you would like to present something at the BOF, please send me an email with the following information: your name, your organization, your email address, title of your presentation, 2-3 sentence description of your presentation, and URL for more information (if available). I will put all of this information on a handout that will be given to each participant in the BOF. We will have standard AV equipment at the meeting (projector and screen). You can also bring demonstrations on a laptop if you wish - there will be a time for demos near the end of the BOF (anyone can bring a demo - not just presenters). Please forward this notice to anyone you think might be interested who is not on these mailing lists. Please use my UCF email address (jjl@cs.ucf.edu) when responding. Thanks, Joe Joseph J. LaViola Jr.
Submitted by marcbe on Tue, 06/10/2008 - 18:21.
12/01/2008 - 08:00 12/03/2008 - 08:00 event url: ICAT 2008: 18th International Conference on Artificial Reality and Telexistence December 1-3, 2008 http://icat2008.hvrl.ics.keio.ac.jp [Co-located with ACM ACE2008 (Advanced Computer Entertainment)] CALL FOR PAPERS ICAT is the oldest international conference on Virtual Reality and Telexistence. Main themes Important dates paper submission dead-line : June 30, 2008 Committee General Chair: Program Co-Chairs: Local Arrangement Co-Chairs: Publication Chair: Demonstration Chair: Publicity Chair: Organized by The Virtual Reality Society of Japan (VRSJ). More Information: |
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